Sunday, March 24, 2013

Facebook Page now online!

After some consideration, the Brainwheel Pictures Facebook page has finally been created. This page will be used to post concept art and other promotional images, while this blog will be used to explain the breakdowns of some of our more complex effects. This is also where I've posted the completed images which were covered in the last couple posts.

Tell your friends.

Brainwheel Pictures Facebook Page


I would also like to give a big thanks to everyone who's been reading and sharing this page. I really appreciate your support.

-Elliot

Wednesday, March 20, 2013

Whovian Jewelry

I'm very excited to finally be able to release these photos. I was recently contracted by an old work mate of mine to photograph her jewelry range. These are some of the photos we took as part of the contract. Annabel M Graham is a highly talented crafts-person, better known for her work with Whovian Jewellery. Please check out her website: http://www.annabelgraham.com/store.html (note: Images are (c) Annabel Graham 2013)









PART 2/3- VFX Breakdown "MR Fisher" - 21/03/13

This series might will probably be a lot shorter than the last one, as the second image repeated a lot of the techniques I used:

This image went the same as before. I took another stock image...
  ...then I cut out the character and positioned the 3D camera to fit...
...and rendered the necessary passes, comping them together in After Effects.
This one was pretty straightforward. By now, I was more accustomed to using a formula of levels, curves and masked photo filters on top of stock elements like sparks and smoke/fog, and reversing the holographic elements to fit the perspective.


In the previous composition, I created a unique looking explosion in Photoshop, by researching different stock images. The goal of any visual effects artist or storyteller is to show the audience something they may not have seen before, which was why I researched elements that might not be directly related to explosions, and comped those together. When I got a look that I wanted, I started to get ideas on how I might go about compositing elements like smoke and sparks, and different ways on how to create particle simulations for the explosion, and how it might interact with the 3D world around it.


I would also like to mention at this point that I'm considering moving this page to Facebook, in an attempt to reach more viewers. But this decision is strongly dependent on what's preferred by those who read this blog. Please leave a comment down below to have your say. What is being considered, is I would keep this blog to publish breakdowns of different projects, and the finished works on a Facebook page. Please let me know what you think.

-Elliot

Sunday, March 17, 2013

PART 1/3- VFX Breakdown "MR Fisher" - 18/03/13

Lately, I've been working on some Concept Art for key visual effects shots for the Space Jumper project I've been working on. In these shots, I focused on developing the look that MR Fisher would have, and how this character would fit on a digital set. This is how I went about it:
(Live Plate)

 My flatmate and I took some photos on a nearby Rugby field. Luckily, the weather was overcast, which makes softer shadows, making the images easier to manipulate.

Then, I cut out the background, and saved the image of me in a suit as a PNG image file. Saving objects in PNG format preserves the transparency layer, so it's good for compositing layers in post production. That's another reason why I'm compositing the concept art this way; so I can get a feel for how I'm going to layer these shots properly. Taking this image of myself in a suit, I match-moved a camera in the 3D factory scene, so that the background would fit to the actor.
(Wireframe Snapshot)

 Once I had the right camera position, I rendered a "beauty pass", three "occlusion passes" and a luminance depth layer, and composited these layers in After Effects.
(Beauty Pass Only)

Once I had a more blended image, I saved another image, and opened another 3D scene and attached this image to the camera. From here, I modeled a previs image of the holographic beam that comes from Fisher's hand, and saved this image off individually:
(Hologram previs Element)

Now that I had these visual elements, and stock images such as smoke and sparks, I began compositing these elements together. I used my individually rendered occlusion layers as masks, to color correct the runway, background and Fisher himself separately, as well as control the depth of field. I found it easier to color correct this image using layers that combined curves, color levels and photo filters on the runway, Fisher and the Background. I then topped it off by painting in the masks for the highlights, and adding elements in Photoshop such as interface information and lens flares.

And that is how I composited this image. While developing this art, I figured out techniques that I will use later in post production. I will post the completed images in a series when they're all finished.